#pragma once
#include "Player.h"
class CBomber :
	public CPlayer
{
private:
	float Time = 0.0f;
public:
	CBomber();
	~CBomber();

	void Update(float elapsedTime) override;
	void Render(void) override;

	/*virtual*/ void HandleCollision(const Entity* pOther);	/*override*/
	void Input();

	void SuperThrow();
	void BombThrow();
	void PersonThrow();

};

